This customized M1911 pistol is referred to as the "Custom 1911," and it is used by Mark Parchezzi III in the "Amendment XXV" level and Alexander Leland 'Jack' Cayne in the "Requiem" level. The grips on the "Silverballer" are reminiscent of the Pachmayr American Legend grips.ĭual Longslide Silverballers in the Inventory, the various rails for each customizable firearm to attach their scopes to (and handguard in the case of the M4A1) are seperate purchases and can even be attached to the gun without an optic for no effect. A second "Silverballer" can also be purchased, allowing the player to dual wield them (though already-purchased modifications do not have to be purchased again for the second gun as they would in real life). There are a host of modifications available for this weapon, including two types of sound suppressors, a double capacity magazine, a laser sight, a longslide modification, a reflex sight, a scope, and a modification to allow fully automatic fire. 45 ACP, it is not possible to use other bullets of this caliber in the Silverballers (such as that for the HK USP in this game), since Agent 47 modified them to accept only custom ammo. The AMT Hardballer appears in the game as the "Silverballer," Agent 47's signature handgun. 2 Submachine Guns/Personal Defense Weapons.The following weapons appear in the video game Hitman: Blood Money: ![]() (Despite the fact Low Velocity AKA Subsonic ammo in reality are ideal to pair with a suppressor.) ![]() This means a Type 1 Suppressor and Low Velocity Ammo is louder than Magnum/Armor-Piercing Ammo with a Type 2 Suppressor. ![]() Then there is a stronger ammo type for every custom non-Shotgun Firearm called: Magnum Ammo (Silverballer/SMG) or Armor-Piercing Ammo, (M4A1 and WA2000) this type of ammo can more easily blast through doors or even pierce through enemeies to kill several at once for higher recoil, while the low velocity ammo didn't reduce the sound when paired with a suppressor, despite unsuppressed Magnum Ammo having an audibly louder sound effect, Magnum Ammo has no adverse effect when paired with a suppressor. With the exception of the SPAS-12 (Which only has a Type 1 Suppressor) each firearm has two different options for a suppressor, a "Type 1" suppressor which silences the weapon but with a still audible sound effect if NPCs are too close and a later unlocked more expensive "Type 2" suppressor, which renders the firearm completely silenced to NPCs, the Type 1 Suppressor and Low Velocity ammo reduce the range at which enemeis can hear gun fire identically and do not stack to eliminate/further reduce the noise of gunshots. Some of these upgrades function in weird ways, the player can purchase low-velocity ammo for every custom firearm except the SPAS-12, this makes the gun make suppressed gunfire noises (Despite the lack of a suppressor) and lowers the noise, damage and penetration power (Such as shooting through doors) of the firearm, oddly, Suppressors and Low Velocity ammo only stack negatively, using the type one suppressor for each firearm (which reduces but does not eliminate the audible noise of gunfire) combined with Low Velocity will not make the firearm any quieter but still stack the negative effects of both. One of the changes in Hitman Blood Money is the addition of "Custom" firearms, 47's Silverballer, Tactical SMG (an MP5), SPAS-12, M4A1 and WA2000 can all be customized with a good few attachements for each, non-custom firearms have notably been downgraded to encourage their use, such as high recoil, low stopping power and undersized magazines. Hitman: Blood Money is the fourth installment in the Hitman series.
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